![]() ![]() That is ridiculus and nothing useful came out of it, so I am here again. When DE said they are working on more accessibility, I was hopeful, because I thought they may have seen my post, but we got only a colorpicker for UI elements and you pick the colors from PAID COLOR PALETTES. I have made a similar post about this some time ago. I can cross referense the hexvalues myself in a database I am already using. If it would be too much work to create a database for the hex-values, at least create a toggle option to display the raw hex-value when hovered over, which surely is a part of the game object, so it would take minimal dev time. I hope it will also help with the issues I raised in point 1) and 3)ģ) Some color palets have nonsensical arrangement that makes it impossible to assess the colors.ģ) Very, VERY needed change would be to display name of the color if you hover over it with a cursor, like this: Please add filters for protanomaly, deuteranomaly and tritanomaly.ĮDIT: Turns out I didn't know that it is already in the works and hopefully will soon be out. Sadly these filters actually make it even worse for people with anomalous colorblindness. It is near impossible for colorblind people.Ĭhange the color of the targets in the scope and make it more visible.Ģ) Some time ago you added colorblind correction, but unfortunately they only include protanopia, deuteranopia and tritanopia. It has been reported numerous times that even people without colorblindnees cannot see them. 1) Conservation targets are still impossible to see. ![]()
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